

- WWE 2K BATTLEGROUNDS CHARACTER CREATION FULL
- WWE 2K BATTLEGROUNDS CHARACTER CREATION PS4
- WWE 2K BATTLEGROUNDS CHARACTER CREATION SERIES
And that’s because WWE Battleground lacks the one thing that an arcade game thrives on, Speed and Momentum. Even the novelty of throwing someone into a gaping crocodile, or controlling a Ram, or playing the guitar before actually bashing someone with it, loses its shine.

But soon the initial gamut of available moves and rosters in most of the matches start to play and seem the same. So is the button mashing paradise that ensues in such games. And yes, the visual elements are on point.
WWE 2K BATTLEGROUNDS CHARACTER CREATION PS4
But again the idea that this game does not opt for photo-realistic graphics, irks me, and playing it on the PS4 makes me feel as if I am playing a mobile game that has been ported to the consoles.Īnd I get that they are trying to get the arcadey feel of the game right. Don’t get me wrong: it’s nice to look at. So you have these wacky arenas: in the Subways, in the middle of a swamp, or inside a Scottish castle, all oozing creativity and funk, while Undertaker curses his opponents, and Ricochet double flips in the air and lands on Daniel Bryan. Between all of this, you can punch, kick, grapple or throw your opponents, and if push comes to shove, block, or counter their attacks too.Īll of these simple to understand mechanics are wrapped inside this retina bursting explosion of colors, caricatured wrestlers, and leaning hard into the over-the-top vibe of WWE. There is a mini-game that involves mashing the L2+R2 button to escape a pin or submission, and there are 3 power-ups at your disposal which you get to pick before the match. The Momentum meter fills up as you deal and/or receive damage, while the Crowd meter fills up if you do what the crowd wants you to do, which can range from hitting your opponent with a punch combo, to throwing him/her into a Crocodile’s open Jaw.
WWE 2K BATTLEGROUNDS CHARACTER CREATION FULL
You need Stamina to execute any move, a full Momentum meter to execute a signature, and a full Crowd and Momentum meter to execute a finisher. So you have a health bar, a Crowd Cheer Bar, a Stamina bar, and a Momentum Bar. 2K wants you to enjoy this game with family and friends, and have tried to streamline the experience as much as possible. WWE Battlegrounds is an arcadey take on the WWE formula. Gun to my head, if I had to pick one good thing about all of this, is the fact that there is just one currency used for buying everything and anything. It’s an economy that will sooner or later push you towards buying those bucks for real money. Especially since the target audience for this game are casual family brawls instead of committed gamers. It’s not an economy a regular player can grind through. It would have been okay if those items were better priced, but some WWE Characters take 40,000 units to unlock while you earn roughly 200 units per match. Among others, this simple mechanism paywalls 2 of the most fun parts of a WWE game:Ģ) A variety of moves to arm those wrestlers with. They are also paid out after you complete 3 daily challenges. You earn these WWE V-Bucks when you win/lose a match and its the only thing that you earn when you level up your profile. Everything and I mean everything ties up into these WWE V-bucks.Īll this after you have paid $40 for the game. Everything from finishing moves, vanity items, unlocking new characters, taunts, and even leveling up of power-ups is achieved by spending in-game currency.

WWE Battlegrounds, however, turns that dial to 11. But they still had a huge library of pre-unlocked moves and items to customize your creation with. You could see this creeping in since WWE2K16 where you could buy move-sets and vanity items which you then use for your custom superstars. This is the underlying problem of WWE Battlegrounds – MICROTRANSACTIONS. Whatever WWE Battlegrounds does well, is buried a hundred feet deep under the tons of stuff they do wrong. A humiliating sellout of the WWE franchise for a quick cash grab, full of microtransaction, and mindless button mashing, a mobile game ported to console, at best. This is exactly what WWE Battlegrounds feel like.

WWE 2K BATTLEGROUNDS CHARACTER CREATION SERIES
Remember Survivor Series 1998, Rock Vs Mankind battling it out for the WWF championship? It was the heartbreaking heel turn of a fan favourite, as he sold out to his corporate overlords in order to become the champion.
